Hi everyone!
For some reason, my add movement input node isnt working in my build, but it works fine in editor. Im making a replay for my tutorial section.
This works by following a set of recorded actons that the player makes. These actions are saved to a file, which is copied into the build, and the loading aspect is working fine. All other actions work, but movement doesnt in build. I have checked and both the scale value and direction both match the editor version.
To test, i have removed the animator and all other peices of code from the replay, but it still doesnt work so it seems to be a problem with AddMovementInput. Here is a video of my code and it not working in build or editor:
Thanks for any advice!
ok, im not sure if this is just my project, or if this a bug or intended feature, but if you add movement input on a character that is not the player, make it only happen after a certain time, for example every 0.01 seconds, in build it will become super slow. I tried this on a fresh character, and it produced the same result. Im not sure why, if anyone has any ideas or possible fixes please help
ok, did this but on a timer of 0.01 seconds and it worked for the new character, but not for the old one, i think its just that add movement input counts alot less towards movement in build.
Edit:
ok, im more sure its this, upon setting a timer to call the move function 1000 times every 0.001 seconds every time its supposed to move once, it now actually starts moving more. Not really a solution though considering how horrible it is on performance