I converted my project from 4.11 to 4.12 and Add Movement Input node stopped working in packaged game. It still works fine in editor.
I can attach a project where the issue can be reproduced.
I converted my project from 4.11 to 4.12 and Add Movement Input node stopped working in packaged game. It still works fine in editor.
I can attach a project where the issue can be reproduced.
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
I can reproduce the issue by migrating the problematic asset and all the related assets to a clean project.
It’s a subclass of Character. And it doesn’t work even if I connect Add Movement Input directly to Tick(). Everything worked fine in 4.11 and everything works fine in 4.12 editor. Only the packaged game (64-bit Windows) has this problem and it’s hard to debug.
As I said - I can share the project that contains the problematic asset.
Thank you for the additional information. If you would like to provide the project that you are having issues with, you can do so by attaching it in a reply or by providing a drop box or google drive link. After this I will take a closer look and assist you further.
Hello ,
I noticed after looking through you project that you are using the Victory plugin. Is it possible for you to recreate this issue without this plugin? If not, you will need to contact for further support as we do not support unofficial plugins.
It’s used in only 2 places. Two “append multiple” nodes depend on that plugin. I removed the nodes and removed the plugin itself. Unfortunately the same thing still happens.
When I try and disable the Victory plugin in the provided project the project cannot be opened. Could you provide the project that you are using where the plugin has been removed but still show cases the error?
Yeah - just remove those two “append multiple” nodes (you can search for them in the bp editor) and then the project will work without the plugin.
I was having this same problem, though mine turned out to be a dumb issue. I was using the inherited arrow component to determine the world direction input on the Add Movement Node. However, the Arrow Component is an editor only component. I added my own arrow, and it fixed everything.
My project doesn’t use that arrow component anywhere tho.
Looks like that removing victory plugin and saved, intermediate, build and binaries folders solved the issue.