Add more Landscape Regions

ue5

Hello, have a question : i want to expand my map and add more regions but i dont know how it works. I can Add components with 1 grid but not a “region” of 16 x 16 components who counts as a region. Any ideas ? Thanks !!

any ideas?

I have the same question. This video is helping me get started: Regions Youtube

Go back to world composition if you still can - which works.
Enable world origin shifting to boot.

You can add more tiles by importing aptly named tiles _2_0 on the first row apparently, and 2_1 for the second row.
However, you should likely keep the thing a square, so also add in the _0_2, 1_2, and 2_2

You can likely do so even in your current system by using a flat height-map file.

The problem and why you NEED world origin shifting is that whenever your player position is further than say 500uu from 0,0,0 you have all sorts of artifacts occurring due to floating point precision.
It’s generally not an issue unless you need very precise positioning of things - but at the same time, World Origin Shifting just solves the issue for you, keeping the player always near the area where things just work.
AND - I’m not sure if the new system offers that, I mean, If Fortnite is using the new trash, then yes, you probably have some option to enable it somewhere - but this could also just be hard coded or need to be hard coded from source, so don’t hang your hat on it being a thing.

Best of luck either way. The new system seems like a complete nightmare - worse than the old one was, and that’s really saying a lot :stuck_out_tongue:

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