One challenge of making a First Person game is to stop the first person mesh + weapon from distorting at higher FOV. Since, Epic have included some of the materials for skin, eye, and clothes from Paragon as a learning example. I am requesting if the same can be done with the MF_BaseShaderPanini material function from Unreal Tournament. Including that material function would offer a good starting solution for anyone making a first person game who need to separate world FOV from player model FOV.
MF_BaseShaderPanini (on) 120 FOV
MF_BaseShaderPanini (off) 120 FOV