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Add MF_BaseShaderPanini from Unreal Tournament into Content Example as a sample.

One challenge of making a First Person game is to stop the first person mesh + weapon from distorting at higher FOV. Since, Epic have included some of the materials for skin, eye, and clothes from Paragon as a learning example. I am requesting if the same can be done with the MF_BaseShaderPanini material function from Unreal Tournament. Including that material function would offer a good starting solution for anyone making a first person game who need to separate world FOV from player model FOV.

MF_BaseShaderPanini (on) 120 FOV

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MF_BaseShaderPanini (off) 120 FOV

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