Add metadata as component in editor

After importing CAD geometry, I want to be able to add metadata to the resulting static mesh actors. My current process is to create a blueprint component to store metadata and custom functionality that gets added to each imported actor at runtime, and the component variables are populated by reading a data table that is imported separately. This works ok, but I am wondering if there is a way to add these components in the editor. “Add Component” doesn’t seem to be possible in blutilities, and I can only add components to one actor at a time in the Details panel in the editor. I’d like to have these in the editor to make it easier to adjust certain starting values instead of having to scroll through a large data table.
Is this possible, or are there other strategies I should look in to? Thanks!