Add jump to player that uses simulate physics

Hi, How do I add jumping to a player that uses simulate physics? My player uses torques to move but, If I do a torque on the Z axis, it does not work. I want the player to jump higher when it’s speed is higher. How do I do this?

Here you have 3 Flavors to Try:

1 - By adding linear velocity. This method is pretty useful as don’t depends of mass.

Just add linear velocity and that’s it.

2 - By adding force. It changes the speed directly proportional to deltatime

3 - By adding Impulse. It gives a fixed boost of speed.

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