In anim blueprints, it can be a little tricky to control the up vector of the skeleton using Leg Ik. Implementing Joint Target, same as it’s used in Two Bone Ik, would give us additional control over the up vector.
In anim blueprints, it can be a little tricky to control the up vector of the skeleton using Leg Ik. Implementing Joint Target, same as it’s used in Two Bone Ik, would give us additional control over the up vector.