Can anybody give me an idea as to how to use the ‘Add Instances’ Node (under foliage category, in EUW. I am trying to add procedural foliage into my level using EUW. I use a ‘Spawn Actor’ to spawn a Instanced Foliage Actor, and a ‘Add Componenet of Class’ to add a ‘FoliageInstancedStaticMeshComponent’ with the spawned InstancedFoliageActor as the actor object reference. Then I try to add instances using the ‘add instances’ (foliage) node with a Foliage Type as the mesh. After calling the function, no visible mesh shows up in my editor, anywhere, even the spawn point (0,0,0) is empty. Just my outliner shows two Instanced Foliage Actor. If I frame the Instanced Foliage Actors, for 1 of them I get zoomed I get zoomed out and the empty landscape is all there is, and for the other nothing happens but I can see the gizmo at world origin.
If anybody can provide any solution that would be helpful. Thanks in advance