Add Instanced Static Meshes to specific locations (replacing other objects)

Hi all,

I have several thousands of dummy cubes in my scene which I exported with datasmith (and they have some used data attached to them which I do need to use). I need to replace the dummy cube geometry with instanced static mesh objects (trees).

These several thousands are supposted to be different tree species. (they all have different tags that correspond to species).

I am not sure how to proceed with this task and what would be the best strategy to work on it.
I assume that would be a level blueprint which would replace static meshes from static mesh actors with certain tags with tree instanced static meshes?

Thank you for your tips!
I have been trying to figure that out but nothing seems to work…

Hi all,

I’ve been poking around with the level blueprint, but it won’t work. Now it cannot access my instanced static mesh actor (Black Alder)…

  1. I need to get all actors with specific tag, and replace their static mesh components with instanced static mesh components in all of them.

I know with the blueprint I am sharing I am working to replace actors with instanced static mesh actors, which is different. I cant figure out how to do that with the components.

Any tips would be very appreciated.