Let’s say that we want to add 10000 instances to the Instanced Static Mesh Component. The only way we can do it for now is the ‘Add Instance’ or ‘Add Instance World Space’. If I’m understanding it correctly, after every ‘Add Instance’ call it needs to redraw whole instanced mesh… ? That would result in 10k redraws. If that’s true, then something like ‘Update Mesh’ bool input pin would be really helpful - this way we could add 9999 instances without updating, and then re-draw it only once, when adding the last one.
There is the ‘Mark Render State Dirty’ input in the ‘Update Instance Transform’ function, so when updating 10k instances we check this only for the last instance - but there’s nothing like that for *adding * instances.
Am I understanding it correctly?
PS. If I add more than 1 tag to the thread it throws ‘404 not found’ when I click ‘Submit New Thread’.