I’d like to add/remove a input mapping context modifier to an input action dynamicaly. Is there a way to do it in blueprint?
You can create an input action that stores the modifiers you will want to add and then use those modifiers later on, or you can construct one and load it. Either way you will probably have to remove and add the input mapping context again after you set the modifiers/triggers. I don’t know which is better or if there is better ways to do it but these work.
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