I would like to add the boost library to my project. For this I have put the library into a directory and written a build file boost.Build.cs:
public class boost : ModuleRules
{
private string ModulePath
{
get { return Path.GetDirectoryName( RulesCompiler.GetModuleFilename( this.GetType().Name ) ); }
}
public boost(TargetInfo Target)
{
PublicIncludePaths.Add( Path.Combine( ModulePath, "Public" ) );
}
}
This makes the headers accessible in the game module. However, the xcode project generated not only contains a single entry with the path to the root of the boost include directory, but some how the build tool enumerates all subfolders of the boost include directory and adds them as well?!
How can I prevent this automatic addition of the subfolders ? As this breaks the boost library.
Thanks !