Add in between morph target work in UE4.27 or a higher version?

Hello!
Is there a way to make my Add in between morph target work in UE4.27 or a higher version?
I made my morph target on Maya using Add in-between target.
I was trying to make my character have a nice natural eye close while using Live link and when I close half of my eyes I was able to see my character’s eyelid is clipping through my eyeball mesh. or is there a better way to solve this with Live link?
Thank you!