Add impulse to Destructible Actor

Hello.
Shooting I made ​​using Single Line Trace. When injected into the object I do “Add impulse at Location”. Everything is fine. But try to do the same to Destructible mesh and momentum is not given. Neither parts nor the object itself.

Hi Banck,

What collision settings do you have on the destructible mesh?

http://cdn.joxi.ru/uploads/prod/2014/06/25/fb1/2d2/0d2c4a6157058b2f6e8ef939bcd7c405b098c6a1.jpg

but the player pushes the part of the object

Ok, now what are your destructible mesh settings (for instance, depth, etc)?

I have not quite figured out with these parameters.

http://cdn.joxi.ru/uploads/prod/2014/06/26/a51/6ea/1fe1a43bee8faae6f2317ccec4bbd9262a4f815e.jpg

try turning the impact damage depth to .01. When it is at -1 it registers as never accept impact damage, which includes impulses.

When the object is not destroyed and I shot him - he flies, everything is fine.
But when the object is falling apart and I shoot on these parts, they do not react.

For that you need to play with the parameters involving debris. You have to state what size you want the editor to consider fractured pieces debris and how you want them to react. Most of destructible meshes is simply finding the right numbers, which is different for most use cases.

Hi Banck,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you still need assistance, please comment here and let us know. Thank you!