Add impulse to client's character movement

Found a solution based on the answer here: Replication through Impulse problems - Multiplayer & Networking - Unreal Engine Forums

First I pass the returned vector and rotation values shown in the question’s screenshot into a multi-cast event.

253880-sol1.png

That event then passes the values to an event running on the server, and that event is ultimately where the impulses are applied using the returned values.

“Add Impulse”: