What is the chance the object is stuck, as in embedded in some other geometry? Perhaps spawn it higher and let the physics take over, at least just to test it.
Besides that, are you getting any warning in the output log - especially about physics vs object mobility?
Is there anything in the Construction Script that could affect the behaviour?
Hi,
I have encountered an issue with the add impulse node which has me stumped.
I have an enemy blueprint where add impulse is applied when the enemy is kicked by my character.
This works perfectly when I add the enemy blueprint to the scene by dragging it from the content browser.
The character performs a kick and the enemy slides back as expected.
However, if I add the enemy blueprint to the scene using “Spawn actor from class” nothing happens when the enemy is kicked, he just stays rooted to the spot.
All his other functionality still works, it’s just the impulse that doesn’t.
I have added print strings which have confirmed that the impulse node is being reached and that an impulse direction is being calculated.
Can anyone shed any light on what could be causing this difference or suggest in what direction I should look to debug it?
Any help would be greatly appreciated.