I am trying to make a ball rotate.
The Mesh does rotates as I want, but the location of the actor itself is not changed.
The actor and the Mesh are both moving, but it does not rotate.
How can I make the mesh rorate as I need, while the actor’s location also changes.
Hey there @Xinglin85! Welcome to the community! So impulse itself is more made to actually move the ball instead of rotating it, applying torque or angular impulses for rotation. This video has a good example:
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