I am working on hit reactions for bow and arrow. On every hit i get the bone name and add impluse to that bone name. but the hit reactions are only working properly on head and spine bones not arms and legs. i have checked i am getting the correct bones . i also changed the animation blueprint to default one to check if its interfering but still the same issue. i also tried to use the physics asset from content example “physical animation hit reaction” part still same problem. also i want the bones to move at a higher scale. right now even the head is kinda moving slightly i have increased the impulse vector to a very large number still not getting the results i want.