Add "ik_foot_root", "ik_foot_l" and "ik_foot_r" to the skeleton imported from Blender

The only topic found in the Internet about this says nothing useful. Does nobody know this?

Bump. The topic is actual.

Look up some tutorials on control rig. They should tell you how to add ik in Unreal.

I have replaced the appropriate mesh with the one that already has IK. If the topic will be actual again, I will recreate it.