Stuck on proper Blueprint logic for a crowd instancing system in Unreal.
I am instancing a small number of unique crowd agents (static meshes) targeting a collection of vertices in a target mesh. So 2 arrays. Small one containing my unique crowd agents. And a large one containing the vertex positions.
After a lot of digging I realize what I have (in attached) is wrong.
I need to be only adding a new HISM for each unique character (static mesh) NOT for every single instance(vertex postion).
What change(s) should I be making to the attached?