I’ve created a mesh and when the user presses “W” it applies a force in the forward direction. This works perfectly. However, I’ve discovered that if either
- I start the scene and do not apply a force for the first 3 seconds or
- The actor comes to a complete stop
Then further AddForce calls do not result in an acceleration. I’ve stepped through the blueprint and see the call the “Add Force” being hit and continuing on and I see no errors or warnings in the log files. The same thing happens with “Add Torque” which i use to turn the object. I have physics enabled and gravity disabled on the mesh. I also have it above the ground at all times so there’s no friction. I’m at a loss as to what I could be doing wrong. Any help is appreciated.