I see the many topics on it, many explanations of the problem, which I feel I understand why it doesn’t work as I’d expect, physics are calculated by frame, if you want to achieve the enlightened frame rate independent physics it needs to be done using delta time.
Now, how do I implement it?
This is my starting point, I have a ball unaffected by gravity but affected by physics, when I hold shift it adds force to the ball. Currently it moves very slowly at 15 fps, and very quickly at 120. I want the ball to move at the same speed regardless of fps.
Hey sorry for delayed response, I had some time off and took a bit to learn about all of this. Your response gave me lots to research and a good method, thank you It does appear that it runs in a separate thread from everything I’ve read as well.
The gate node was also a good way to do it, and I’ve gotten everything working now, thank you!