I don’t get anything. After some more testing I’m not sure it’s actually crashing, it’s just that the game “freezes”. Is this considered a crash? I noticed the same thing happens at some point when I fall down from the map into empty space. But it’s not like the editor is crashing or anything.
Are there limitations in the physics engine? I really don’t have any experience with this type of thing. For example, if I apply a force equal to what a 60000 gravity would cause (much more than I need but just for arguments sake), the collision doesn’t work anymore and the actor just moves through the ceiling. Seems that happens because the trace lags behind quite a bit. Both Add Force and the collsion are running per tick in the blueprint though. Can’t quite wrap my head around why the trace starts to lag behind if both is updated every tick.