Add Force does not work in Actor Component after Set Rotation

  • I have tested it in new project in 4.13 - there are no problem. My original project was updated from UE4.12, but I have craeted such Component just now in 4.13 and found this bug
  • Steps are simple: create new Actor and add Box (Simulate physics on) into it, create event inside it which adds force and rotates Box, then create Actor Component, attach it to Actor and call its event on every tick.
  • Order of rotation or applying force does not change anything
  • Yes, Actor is Physics Actor