I create Pawn “Test” and want to rotate it (using Set World Rotation) and move it (using Add Force):
- If I do it from Pawn itself → it works (moved and rotated)
- If I do it from Actor Component attached to Pawn → only rotation works
If I remove Set World Rotation call and only use Add Force, then:
- If I do it from Pawn itself → it works (moved)
- If I do it from Actor Component attached to Pawn → it works (moved)
Below is a screenshot of not working example.
Same is in situation if I just use gravity enabled for object without any other forces. So, if gravity is enabled and I Set World Rotation in selfcreated Actor (or Scene) Component then object will not fall down.
I tested this on my end and it seems to be working as intended, though I did have to use very high force values. Try bumping the force value you are using to 100000 to test, do you see any movement?
In case I add 100000 and more the object still does not moves (only rotates). But, some kind of movement by force exist:
- it stay still (except rotation) for about 5 seconds
- makes small jump up
- repeat this loop again
Do you have a sample project you can send me? I might be able to see what is occurring.
Hi RenovationNova,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
As I mentioned above, this bug does not reproduce in clean project, created from scratch. So it looks like an update problem.
Hi RenovationNova,
Without additional steps or a reproducible project, we will not be able to assist further on this error. If you find a project that can reproduce the error or steps that I can take to recreate it, please post back here and I’ll be happy to try again.