Hi all you geniuses. I have spent so much time researching this issue without success. Please help me!
The question is quite simple:
I’m developing an endless runner game. The character runs on an “infinite” road that keeps spawning road chunks in front of the character as he runs forward, which are despawned behind the character as they go out of view.
I’ve done the same with the scenery - I spawn big “terrain” meshes (simple blueprint actors of landscape meshes) in front of the character, and despawn them when going out of view. However, I really really want to have some nice foliage on these terrains as it would look soo much better. Is this really impossible? I can’t be the first one who’s done this
Oh you’re talking programmatically through blueprint? That’s interesting. My fear is that is will be too hard on performance. I plan on generating pretty big landscapes quite quickly.
Also it seems suboptimal when it comes to painting grass, which requires a pretty dense distribution to look good.