Add flickering light to flame effect.

I found a flame asset and a wall sconce asset on Fab. I attached one to the other. It looks so cool. I am so happy….except…it doesn’t give out any light.

To be honest, at this stage I think I would be reasonably happy with a static light effect, but if I could get a light effect that leaps and flickers in time to the flame…that would be awesome.

So, do I need to attach a light component to my torch mesh component, to my particle effect component, or can I get the flame particle effect to also give out light as if it were a light component?

If I need a separate component, how do I sync it to the flame? Do I even need to or is the human eye so easily fooled that any sort of flicker effect will work even if not synced to the flame?

You can do both/either, keep in mind they can be expensive if used a lot, esp if casting shadows with them:

Niagara particle lights:

Light functions for changing light intensity/shadow projection:

For flickering flames, i don’t find it necessary to sync. It’s not noticeable.

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