add external python scripts when packaging

Hello everyone.

I have a mjor issue in my current Unreal 5.3.2 Project. In fact, I have a custom CPP class that calls python scripts to do some stuff.

When i play the project in the Viewport, it works perfectly fine but as soon as i want to package the project and want to execute the .exe, the python scripts are not working…

I already found a topic talking about the same “kind” of issue but the proposed solution does not work for me.
(Is there options to add folders when packaging? - #3 by FrankKappaPride)

If anyone has an idea how to solve my Problem it would be helpful :slight_smile:

Maybe Yothon, UE5 plugin to have Python at runtime, could be useful to you?
Epic Marketplace link to Yothon plugin