Add external force to vehicle and large forces

Hi,

Thanks for the answer!

Yes, I add the force during tick. The whole story is a bit more complicated than i explained in the previous post though, I’m sorry for being a bit vague earlier.

My goal is to create an aircraft model based on the vehicle system. What i’ve done is that i’m still using the vehicle manager in the unreal engine source but i’ve added a new vehicle type using the PxVehicleNoDrive physx class to get rid of the engine, transmission, etc, overhead and to allow me to use only 3 wheels. I use the SetBrakeTorque method to apply brake wheel brake torque and I use add force to add the aerodynamic and thrust forces to the body at the right locations. To answer your other question: I do continue to apply the forces even when i brake due to what they represent.

I solved the issue described in the previous post by setting a very small drive torque with setDriveTorque. Not a great solution but it works (even if the drive torque is not enough to actually move the vehicle noticeable. It would, however, be good to figure out the underlying cause.

Best regards