Add external force to vehicle and large forces

Hi ,

I wonder how do you calculate ThrustForce? Does it depend from time? Do you apply this function in Tick? Do you disable this force when you brake?

We have seen this issue with addForce function and it looks like this force resist with wheels when vehicle stay on the ground, so we will make some tests about this problem. Try to use SetAllPhysicsLinearVelocity instead of addForce.

UpdatedComponent->SetAllPhysicsLinearVelocity(velScale * GlobalForwardVector, true);

Best regards,