Add exec pin to Text nodes

Hi
I have a game with spaceships, where each spaceship have his own characteristics.
And I have a function that takes them and transform them into text.

However, I want to not show characteristics that are equal 0, but I cant use Branch statement cause Format Text doesnt have Exec link.

How I can manage text in that case?

Okay, I realised I’d misunderstood your question/code a bit in my previous answer. I’ve played around a little with your setup and this is what I’ve come up with:

So first off, you need to remove the line breaks from your final FormatText node and add those line breaks into your initial FormatText nodes. This ensures that there won’t be any empty lines when a characteristic equals 0. Then you put a Select node after each of your initial FormatText nodes and plug the return value of your NotEqual node into its Index pin. Leave the resulting False pin empty and plug the Result of your initial FormatText node into the True pin. The Return Values of the Select nodes are then fed into your final FormatText node. (You may have to add additional FormatText and Select nodes beforehand for stuff like Energy Production but the principle should be the same.)