I have a spline that I am using to generate a track in a scene with. (Spline meshes and all that)
I thought it’d be nifty to generate sphere reflection capture components along the spline so they can update as and when I edit the line, and then rebuild reflections and all later.
I can add a child actor component and select “Sphere Reflection Capture” as the child actor class, this works and I have them in my scene but the influence radius is huge so I was hoping to edit that in the construction script, However I can’t edit the influence radius as it needs to be a “Sphere Reflection Capture Component Object Reference” and not a “Sphere Reflection Capture Object Reference”.
Would anybody be able to shed some light on this? or even if I’m doing it wrong from the start?