Add custom dylib to the project

I have a few custom dylibs that I want to import in my unreal C++ project and use them.
Can someone please let me know the steps to be performed for the same?

Thanks,
Akshay Shah.

Anyone from the unreal team can help please!!!

I only know that plugin can wrap “.dll”. I’m not sure about “.lib”.

Maybe you can take a look at this tutorial.

The tutorial integrate OpenCV through plugin but the Engine version in tutorial is 4.9.

Thanks for your response. If we use “.dll” will that work on all platforms? iOS/Android/MAC/Linux?

I’m sorry. I not skill enough in C++ to answer your question.