Hi, It seemed Set World Rotation had 1 frame delay when I tried to rotate an object with the character.
So I’m making the object a pawn and rotate it directly through Axis Input. (Please correct me if I’m wrong with this.)
Problem is Add Controller Yaw Input doesn’t seem to add anything. Control Rotation remain unchanged.
It works when I use PlayerController0 to possess the pawn, but not PlayerController1. It’s not mouse input because I’m adding a fixed value to Yaw(or pitch) which doesn’t work either.
Thanks!