I’m adding yaw input, not setting it. Also that works great, but problem in other. When I’m applying moving it will stop to rotate.
Look: Dropbox - 2015-10-03_13-44-30.webm - Simplify your life
Dropbox - 2015-10-03_13-45-23.webm - Simplify your life
An actor always faces direction of travel. It would basically have to move in a combination of sideways/backwards/forwards to keep facing the cursor. This is not really a solution but an explanation, sorry
Maybe you could work around this with LookAt. There are others having the same issue, so this might be the solution.