Add Controller Input Not Becoming Frame Independent?

Hello guys. I have encountered this issue where im trying to make camera movement fps independent but for some reason it doesn’t work.

here is a look at my code. basically i clamp the input so it cannot go too fast and move in a stable to make game more cinematic and i have other variables for player to change the sensitivity later.

the issue is when i lock the fps with t.MaxFPS 30(exm) the camera move with a different rate. i would be grateful if you guys can help me understand what is the issue?

oh there is a mistake with adding the delta instead of timing it but still issue persist