Add Composure result to player viewport breaks the colour?

I’ve done a comp with Composure, but am having trouble rendering out the comp… If I choose the output to Player Viewport, the colour is just off.

Any ideas on how to export the final comp with sequencer?

I dont know how to use composure
but at first guess you might be having issues of
A) linear>srgb coloring
B) camera or post process volume adjusting colors of the scene
C) camera or post process volume adjusting the exposure of the scene

I did try to invert A but that led to another problem… I simply can’t change the final output… There actually is a setup to alter the final output on Player Viewport using a custom material. But I don’t see a way to reference the previous pass…

Post process is a possible culprit I guess, it does look like it got tonemapped again… But that doesn’t make any sense… I’ll try deleting every post thing and see.

At the moment I’m just outputting to a render target, and put that RT onto the sequence camera via a post process material.