At this time I am able to spawn actors from blueprints that are based off of C++ classes that I’ve written. Apparently I missed something though. The actors do have simple animations that are working when spawned, however, I have no audio. Is there a class that I can add to get a similar feel as when creating an actor in the editor? Basically I’d like to allow packaging of the actor with all the components, and spawn it complete at runtime. Is this possible to do? Do I need to traverse an array of components and instantiate each one at spawn time? For example, audio, particle effects, etc.
Thank you for the help.