Add Component Tracks To Sequencer Through Editor Utility Widget

There isn’t such a thing as a SkeletalMeshTrack, there are object bindings instead, these aren’t the same as tracks, but are the objects that tracks manipulate.

You can add a possessable of a component, this will look like a subtrack of the actor, but is actually its own binding, just like the actor binding above it.

Similarly you can do the same thing with spawnables, which can be useful. In those cases you need to get the ObjectTemplate from the spawnable binding and change settings there.

Hope this helps!

If any of these nodes are missing, you will need to get the SequencerScriptingPlugin enabled.