I’m looking for a way to add a component to a large number of actors at the same time in the editor. It doesn’t seem to be possible directly in the editor, unless I’m missing something.
I expected to be able to do this with blutilities, but I can’t get a ‘Add Component’ function in my blutility.
If this is not possible, does anyone have any suggestions for how to add custom data/behavior to a large number of actors? I can do it at runtime, but I’d like to be able to set some starting values in the editor. The best workaround I can come up with is using tags in the editor to store starting values, and then read the tags as strings and parse them to actually set values at runtime in my custom component. It works, but is definitely not ideal.