Unless I’m mistaken, I believe that note only applies to UK2Node_AddComponentByClass
, which is the Blueprint side of AddComponentByClass, but AddComponentByClass
is fine for C++ use. (?)
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Unless I’m mistaken, I believe that note only applies to UK2Node_AddComponentByClass
, which is the Blueprint side of AddComponentByClass, but AddComponentByClass
is fine for C++ use. (?)