Add collision mesh (UCX) to existing static mesh with out re-importing

Looking for a way to import a collision mesh into an existing static mesh without having to re-import the entire mesh (like import LOD). Is it possible if so how?

Would like to make sure that I am not changing anything with my export settings as I was not the original author, and am using a different 3d app and would like to minimize the risk if accidentally changing what is there at the moment.

Hey HappyTank2,

I’m not aware of any methods for importing custom collision without reimporting the mesh. You would have to export, modify it in your preferred modeling package, and then reimport.