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Add collider to Spot light?

Hi, I was wondering if there is any way to add a collider to fit a SpotLight’s beam. With a Point Light was easy, because a Sphere collider fits with the shape of the light emitted, but I dont know how to set a collider for the spot ones.

It’s just to check when an actor is lighted or not by a specific light.

Could you not just put a sphere at the location where the spotlight hits the floor and then use that for your check. Not sure whether it is a static spotlight or a moving one … you haven’t specified.