So I am trying to add a clock to the game that counts up, by the hour, to a certain time before ending, but I cannot get the time to properly show in the actor blueprint.
I managed to create a User Interface timer that works just fine, but trying to integrate the coding nodes to an actor did not work.
This is my code from the UI timer which has the formula that I want for the in-game timer, but I cannot get it to show up as animated text on the actor.
I have no idea what to do from here. The UI timer is functional, but a digital in-game clock would look so much better.
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I would disconnect the tick node 
I tried but it didnāt work. The text remains unmodified whether or not the tick node is connected to the event reference. I know the nodes for the timer work themselves because they function for the UI, but I canāt figure out why they are not displaying on the game actor. I thought the Event Play would have done that.
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Ok, but you havenāt set the text?
Drag the text component into the graph, drag from it, and look for āsetā.
I tried putting the set text nodes in a couple of different locations, such as connecting it to the āSet Timer by Eventā node and putting in the text function but none of them cause anything to change. I know itās probably something to do with there to place the text reference and likely a small error but I cannot figure out where to put it.
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What in the nation of tar
So I mislocated some of the nodes⦠it worked for me. Thank you
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