WrapBox is a widget, so simply place
UWrapBox in it and then add items to
it.
I see, that’s sort of what I was coming to myself. You’re saying that UUserWidget
isn’t really a widget itself (it has no look/feel, can’t have children etc.), it’s just a class that can hold widgets, and gets seen by Blueprint.
So just to help others who may come here: I create a UWrapBox
member variable in my MaterialsBoxW
class (call it root_widget
), fill in that member variable by constructing a new UWrapBox
. Something like this, in the overridden Initialize
method:
root_widget = WidgetTree->ConstructWidget<UWrapBox>(UWrapBox::StaticClass(), TEXT("RootWidget"));
WidgetTree->RootWidget = root_widget;
and then add children to it by constructing them and using root_widget->AddChildWrapBox();
.
And thanks for the pointer to investigate Slate (vs. UMG); I’ll check that out.