Add certain World Partition console commands to the Editor UI

Hello, I’ve noticed things like “wp.Runtime.RuntimeSpatialHashPlaceSmallActorsUsingLocation” not being in the UI. I’d say it’s a somewhat fairly important feature and not being able to simply set objects to unload when they’re sitting at an intersection of a grid globally in a more user friendly fashion might get a lot of people stuck. Took me 7 hours to figure this one out. lol

By the way, for anyone stuck, SUPPOSEDLY what’s happening is that anything placed at intersections gets promoted to the persistent level and is thus not unloaded. This is a bounds issue. The object isn’t assigned to a grid section. Use the console command I’ve mentioned and add a 1 at the end to turn it on. It’s 0 (off) by default.

Well, looking at it some more, I’ve wanted to also let you know how you can add it to your config files but I haven’t found a way yet.
Entering the console command every time is no good. Maybe you can just run the console command in your Game Mode or somewhere similar.
Haven’t found out yet what section it needs to be in in the DefaultEngine.ini.