I just started looking into Unreal engine today and I m stuck on 3dPerson PowerUp tutorial, lesson 8. There they add event tick to the event graph and then right click and choose “Add call to parent function”. In my case, however, this is disabled. I do have the tick function defined in my header as
virtual void Tick(float deltaTime) override;
and in cpp as:
void AMyProject2Character::Tick(float deltaTime)
GetCharacterMovement()->MaxWalkSpeed = SpeedFactor * PowerLevel * BaseSpeed;
I built the project and ran directly from VS.
Any ideas why this is disabled ?