Hi there!
In our project we use characters made with actor blueprints. Nothing fancy inside, just skeletal mesh and a bunch of groom assets. Is it possible to render skeletal mesh and groom into two different layers using render graph feature? Collections and modifiers seem to be actor based: if I add groom to a collection using component type or component tag, and then use modifier to hide it - it would hide the actor as a whole, including skeletal mesh.