Add blueprint components to different collections in render graph

Hi there!

In our project we use characters made with actor blueprints. Nothing fancy inside, just skeletal mesh and a bunch of groom assets. Is it possible to render skeletal mesh and groom into two different layers using render graph feature? Collections and modifiers seem to be actor based: if I add groom to a collection using component type or component tag, and then use modifier to hide it - it would hide the actor as a whole, including skeletal mesh.

Hello,

Support for this is coming in 5.6 which should be out this summer. It didn’t make it in time for 5.5 and since it changed public classes we could not add it to any of the hotfixes.