Hi! Is there a clean way to do the following (probably inside animation blueprint):
I have normal skeleton and smaller skeleton. So I want to make normal skeleton ‘smaller’, physically its just moving its bone positions into new positions. But if I have TPOSE normal fbx, and TPOSE smaller fbx, maybe there is some node which can help me to do it autimatically?
Right now, the manual solution for me, it to loop through all the bones every animation frame, and apply some offeset value, which might be troublesome to implement.