Add angular impulse


i am working on making it so my vehicle can be moved while in the air, rotation force, not alot but as much as say a person on a ATV would have.

the issue is when i apply angular impulse, it ignores the ATV’s transform and uses world space transform, so if i face X in the world holding down leans back, but if i turn around
holding down leans forward.

and ideas how i can make it based on the ATV’s direction?

how did u got it?

Use the “Get World Rotation” node on your ATVs mesh/capsule then add that angle to the impulse angle…